Online Gaming – History and Today

Our life now is full of electronic systems where we need to learn about these technologies to be with the system. We have the online systems like e-marketing, e-pass, e-banking, E-communications and even e-gaming. On this, the focus of this article is the online game.

History of online games

Tracing the history of online gaming, it could be seen that it is a combined work of many different entities and companies. Online gaming started out as multiplayer games, eventually evolving to encompass online game servers and then into a massively multiplayer online gaming situation.

Multiplayer gaming dates back to 1972, when a joint Control Data Corporation and University of Illinois project called PLATO allowed college students to network with other terminals for computer-assisted learning and education. Thanks to the creativity of the students, they integrated games that started the world of multiplayer games.

Sometime in 1978, the Multi-User Dungeon (MUD) spawned a field of network-based games that allowed players on the network to explore and interact with the world of MUD games. This paves the way for the massively multiplayer online role-playing game (MMORPG) with its shared world concept. Then in 1984 MAD came out which was considered to be the first globally connected game, but MAD only lasted for two years. Simultaneous to the use of MUD and MAD in BITNET, Maze War, a game that originated at NASA in 1973, prompted the development of so-called server-host games.

The first graphical MMORPG was Neverwinter Nights. He was integral in the developmen เว็บบอล of the MMO games. In the field of shooting games, Doom had the biggest impact with the use of the modem. Additionally, Doom started the independent service DWANGO that matched players online to support multiplayer games.

Alongside Doom was Quake, which focused on client-side prediction, one of the biggest tech motes. Although his work is delayed by the delays of the actions that appear on the monitor, Quakeworld refined and improved these weaknesses. The last and last to develop the online games was Ultima which made the interaction of the players faster.